A showreel of my work. Click here to see it bigger.

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Breaking into the games industry

An article where I interview a number of video game companies, including PopCap Games, Havok and Demonware, asking them how aspiring game designers and developers can land a dream job in this industry. Written in June 2011 for Tech Jobs, a supplement in the Irish Independent. Later appeared on Silicon Republic.

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Gaming has become a powerful industry, growing from a niche pastime to a multi-billion euro market. Such rapid growth has brought great opportunities, particularly in Ireland where companies such as Demonware, Jolt Online Gaming, PopCap Games, Havok and Gala Networks all have offices.

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Savvybear.com founder on his Dragons’ Den victory

An interview with Seoige Technology founder John Joyce on how he procured funding from the Dragon’s Den for his online children’s game Savvybear.com. Written in March 2011 for Silicon Republic.

The popularity of online gaming has been growing from strength to strength and games which offer a safe space for children is important to parents everywhere.

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Putting value in content

An article on the emerging business models for both traditional and new forms of media and the challenges for both. Written in February 2011 for the Irish Independent and Silicon Republic

Rupert Murdoch has put his faith and his money in distributing digital media on tablet computers. Investing a reported $30m into his new iPad-only newspaper. The Daily, and hiring 100 journalists to write for it, the News Corp CEO seems determined to turn things around for the troubled media industry.

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Tech world’s glass ceiling

An article on the representation in the technology industry, particularly in senior management roles. Written in January 2011 for the Irish Independent and Silicon Republic.

There have been numerous powerful female players in the technology industry to date. If you take a look around, you can see Safra Catz, president of Oracle, Sheryl Sandberg, the chief operating officer of Facebook, or the executive vice-president of Hewlett-Packard (HP), Ann Livermore, to name but a few.

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Two gamers win LittleBigPlanet Irish-themed level challenge

An interview with the developers of PlayStation 3 game LittleBigPlanet 2 on the game itself and the level designing workshops they held in Ireland. Written in January 2011 for Silicon Republic.

LittleBigPlanet 2 level designing workshops were held last weekend with the developers of the game, which saw two gamers winning a challenge to create an Irish-themed level.

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Everything to play for

An article examining Ireland’s position in the video game industry and what needs to be done to further it. Written for the Irish Independent in October 2010 and Digital 21.

The global games industry is growing faster than ever. With many developers producing some of the highest quality of games at the moment, it’s not surprising to see this translate into sales.

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Age of the app

An article on the current successes of the mobile app market and on how both developers and brands are set to gain. First posted in the business section of the Irish Independent in September 2010 and then on Silicon Republic.

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It seems that, for every aspect of life, there’s an app that has it covered. The mobile app has become part and parcel of the smartphone experience.

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Will Apple and Facebook sing same tune over social music?

An article on Apple’s new social music platform Ping and how it will stack up against other social media platforms. First posted in the business section of the Irish Independent in September 2010 and then on Silicon Republic.

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Music by its very nature is a social activity. People share their favourite music with each other and form connections with others based on what sort of music they like.

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8 Bit Blips

An article on how retro gaming has influenced the arts. Published in Issue 4 of One More Robot.

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Nostalgia makes everything beautiful. It doesn’t matter how tough times were, you can always recollect moments of childhood bliss. Any owner of a videogame console can attest to this, be it creating something wonderful on your ZX Spectrum, reaching that giant pill and turning the tables on your ghostly nemeses or showing Bowser what-for and saving the elusive princess. Today’s games may have awe-inspiring visuals, well written plotlines and more intricate levels of gameplay, but the games of yesterday had a certain charm about them that is hard to let go of. So much so that a whole generation of musicians, artists and filmmakers have drawn inspiration from the videogames they played as youths.

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